| Author |
Thread Statistics | Show CCP posts - 2 post(s) |

spurious signal
Caldari Brainiacs
|
Posted - 2006.09.29 12:57:00 -
[1]
I also struggle on one of my computers since I have an LCD monitor with a native 1600x1200 resolution.
Playing in a lower res on this particular monitor is unbearable because of the rubbish downsampling (or whatever the term is) and I already use the expanded font, it's still almost impossible to read.
Please CCP, give us some font options 
|

spurious signal
Caldari Brainiacs
|
Posted - 2006.09.29 13:40:00 -
[2]
Originally by: Xorus Theres nothing wrong with the UI itself
Er you are kidding me right? Have your interface designers never heard of iterative design? Have you guys seen useit.com? You've heard the name Jakob Nielson yeah?
The EVE interface is, IMO, *terrible* in a 100 different ways. I pray that one day you'll redesign it with some attention paid to human psychology, modern interface design concepts, extensive user testing and observation and by collecting clear, specific feedback from your playerbase.
The entire right-click menu, just for starters, is an appalling piece of clunky design that creates so many more problems than it solves. The very idea of menu items actually moving depending on context makes me cringe and has led to me losing ships before. And that's just for starters.... 
YOU guys may think the UI is fine, but I suggest that's because you're just got used to it. That doesn't mean it's inherently user-friendly, intuitive nor consistent.
|

spurious signal
Caldari Brainiacs
|
Posted - 2006.09.29 18:15:00 -
[3]
Edited by: spurious signal on 29/09/2006 18:17:08
Originally by: Anatolius The problem with UI is, for all the whining of usability studies and Jakob Nielson and all the 'OMG INTUITION' pundits, people think differently. And not in the trendy follow-the-herd Apple way. Bad thing happens when anyone pays any attention to these people. (Look at the state of Linux desktop environments. )
Very true, more customisability is the way forward, and that's something I feel should be part of a good UI design.
I'm not a Nielson-above-all-others pundit by any means, his was the only name that I could think of while at work 
XML-based UI's that allow a huge range over user control over the layout and functioning are definitely the best solution but they have to be done properly. WoW's interface is great but IMO has *too* much customisation built into it - every patch meant re-installing every UI mod after the 2 week wait for the mod authors to recode them all after Blizzard screwed them up with the patcy 
|

spurious signal
Caldari Brainiacs
|
Posted - 2006.09.29 19:08:00 -
[4]
Originally by: Locke DieDrake Let me distinguish something for you. You aren't looking for a customizable UI. You are looking for a SKINABLE UI. Form over function and all that retarded art crap.
Most of us don't care if we can add textures to drop down boxes or if we can make our own icons.
We just want to move things around a bit and set up different UI's for different tasks. If eve were like guild wars, this thread wouldn't be here. Moving things, adding and removing elements and setting basic color and transperency affects is pretty much all we need in eve.
Spot the person who has no idea what they're talking about.
Have you ever even seen the WoW UI? It's the most customisable UI I have ever used. There are literally 1000's of player-written mods available for it that add functionality, provide total control over the whole UI and give access to parts of the WoW code that the basic interface goes nowhere near.
Quite a lot more than just being "a SKINABLE UI. Form over function and all that retarded art crap."
You are correct however in that we don't need that level of control in EVE, but an XML based, user-controllable UI would be a great way to acheive the things you suggest.
|
| |
|